fairyfoes: (Default)
EACHDRAIDH RP ([personal profile] fairyfoes) wrote in [community profile] fairynuff2014-03-14 09:44 pm
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TEST DRIVE MEME


TEST DRIVE MEME

Considering apping to EACHDRAIDH? Why not give the setting a test run here!

OPTIONAL SCENARIOS

01. ARRIVING IN THE DRABWURLD.
The Seelie and Unseelie courts welcome you with mirthful revelry and hearty food. After you have been briefed on your purpose here, you will find an endless feast and a night filled with entertainment to placate your concerns. Mingle with new arrivals, sneak down the castle halls and make sure your eyes are always on your glass; fairies and imps have no bias when it comes to tricks!

02. THE STATION.
Looking for a little slice of home? The Station gives you all that and more. Take advantage of the wifi, have a cup of fairy-brewed coffee (the one they didn't spit in) or sit back and relax on the patio. You can even move your things into one of the available rooms!

03. WILDCARD.
Your own scenario! Explore the Drabwurld or simply take advantage of your Locket!


cleansweeps: (06)

Bloody Marie | Skullgirls | This time without accidently pressing the submit button

[personal profile] cleansweeps 2014-03-18 09:12 pm (UTC)(link)
( 3 )

[The Desolate Lands aren't exactly the place where one goes for a vacation. If one is here, chances are they're in several pieces, are about to be split into several pieces, or are trying to avoid such a fate. Yet walking along a path of her own choosing is a young girl. A blue flame burns brightly behind her, peaking out from her exposed spine and rib cage behind what remains of her maid uniform.

Despite the unpleasantness of her surroundings, what with bones lying about and the fact that everything looks more or less the same, the young girl looks calm. As this was the dumping grounds for the remains of creatures of all shapes and sizes, it was the perfect place for someone like her. A Skullgirl was strong on her own, yes, but amassing an army of bone was where her true power could shine.]


...here.

[She stops her walk abruptly; arms raised high in the air.]

Arise, slaves. Heed my call and do my bidding.

[Slowly, she begins to float in the air. Glowing blue nerve-like protrusions expand out from her back, crackling with electricity. Bones in the surrounding area begin to rise up and swarm around her, in particular three large skulls that can't be human. A bit further away several more complete skeletons stand at attention. A small smile starts to creep up her face, but it fades soon enough once she notices she isn't alone. Hence why her and her parade of bones turn to the source of their unexpected company. She makes no move to attack, however.]